Ga naar de inhoud
Tabletop games
Een zoektocht naar een volledig overzicht van spelmechanismen
Spelmechanismen
Spellen
Bordspellen
Kaartspellen
Dobbelspellen
Kaart- en dobbelspellen
Tegellegspellen
Definities
Zoektocht
Home
Definities
A
B
C
D
E
F
G
H
I
K
L
M
O
P
R
S
T
U
V
A
Ability
Action
Activate
Active player
Add
Additionally
Adjacency
Afflicted
Afflicted with
And
Attack
Automa
Avoid
B
Being able to
Being allowed to
Board
C
Chains
Complexiteit
Components
Conclude
Condition
D
Damage
Deal
Deck
Depicted
Diagonal
Dial
Discard pile
Display
Distribute
Draw
Draw pile
E
Effect
Elimination
Else
Enhance
F
Face-down
Face-up
Faction
Field
Final position
G
Gain
Game end
Game mode
Game piece
Gameplay
Give
Goal
Groups
H
Hand cards
Heal
Health
Hero
Home
Horizontal
I
If
Incoming
Increase
Inflict
K
Keyword
Knight’s move
L
Lose
M
Mandatory
Marker
Meeple
Miniature
Must
O
Objective
Omnidirectional
Or
Orthogonal
P
Pass
Pawn
Pay
Persistent
Posses
Prevent
Put
R
Randomizer
Receive
Reduce
Refill
Remise
Remove
Reorder
Resolve
Resources
Responded to
Reveal
S
Sell
Setup
Skip
Spend
Starting player (first player)
Starting position
Steal
Supply
Swap
T
Take
Then
Threefold repetition
Token
Turn order
U
Undefendable
V
Vertical
Victory
Victory points